![]() * use, and modify the Software subject to the following conditions: * Permission is hereby granted, free of charge, to any person obtaining a copy of this software (the "Software"), to OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, IN NO EVENT SHALL THEĪUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,įITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR The software or any of its derivatives shall not be sold or distributed independently of the expressed intention of the author.Īny distribution of any of the output of the Software or its derivatives, or any derivative of such output shall include with it acknowledgement of the contribution of the author of this software, as above, in providing this software for use, free of charge. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software (the “Software”), to use, and modify the Software subject to the following conditions: If someone who knows something about model textures wants to explain to me how I can incorporate Ryzom’s “.s” textures or any of the more advanced texturing that I skipped over, I would be glad to do that.Īny feedback or technical suggestions are appreciated.Ĭopyright Alweth on forums 2017 The models currently use the Unshaded material definition. ![]() The j3o files only seem to load in JMonkey version 3.1.0-beta2 and later, which means they won’t load in most (all?) versions of the SDK, at this point.I believe the problem is in the original IQE file. Almost all the models came through okay, but not all of them.But under the “ryzom_alternative” user data on each model is another version of the model targeted to work with the animations in the “ge_” files. The good news is that you can use any animation with any model, provided you listen carefully.īy default, each of the j3o format models this program produces is set to work with the animations in the files starting with “ca_”. Why two files per sex? That’s because Ryzom basically used two different base skeletons for their races and animations. It will also contain 4 j3o files containing the the hundreds of animations: two male for male models and two for female models. Running the program will produce a directory under assets/ryzom-assets/export that contains all of the models in j3o format. I found that I could only download the assets by doing a git shallow clone from BitBucket. The two other classes you need are my IQE Loader: Inter-Quake Export (IQE) LoaderĪnd my Animation Retargeter: Using a Different Skeleton for Models and Animations
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